《收获日2》联机作弊码大全,Lua脚本,联机也能享受作弊的快感。
--PlayerInstance
localplayer=managers.player:player_unit()
--SteamAchievements
ifmanagers.achievmentthen
forid,_inpairs(managers.achievment.achievments)do
managers.achievment:award(id)
end
end
--GodMode
ifplayerthen
player:character_damage():set_invulnerable(true)
end
--ThrowingDistance
localcar_arr={
'being',
'mega_heavy',
'heavy',
'medium',
'light',
'coke_light'
}
fori,nameinipairs(car_arr)do
tweak_data.carry.types[name].throw_distance_multiplier=10.0
end
--EverythingButWeapons
fori=1,7do
managers.lootdrop:debug_drop(1000,true,i)
end
--WeaponMods
NewRaycastWeaponBase._get_spread=function(self)return0end
NewRaycastWeaponBase.recoil_multiplier=function(self)return0end
NewRaycastWeaponBase.reload_speed_multiplier=function(self)return5000end
NewRaycastWeaponBase.fire_rate_multiplier=function(self)return5000end
PlayerStandard._get_swap_speed_multiplier=function(self)return5000end
NewRaycastWeaponBase.damage_multiplier=function(self)return5000end
BaseInteractionExt._has_required_upgrade=function(self)returntrueend
BaseInteractionExt._has_required_deployable=function(self)returntrueend
BaseInteractionExt._get_timer=function(self)return0end
BaseInteractionExt.can_interact=function(self,player)returntrueend
--InfiniteAmmoClip
ifnot_fireWepthen
_fireWep=NewRaycastWeaponBase.fire
end
functionNewRaycastWeaponBase:fire(from_pos,direction,dmg_mul,shoot_player,spread_mul,autohit_mul,suppr_mul,target_unit)
_fireWep(self,from_pos,direction,dmg_mul,shoot_player,spread_mul,autohit_mul,suppr_mul,target_unit)
ifmanagers.player:player_unit()==self._setup.user_unitthen
self.set_ammo(self,1.0)
end
end
--InfiniteAmmoandNoReload
RaycastWeaponBase.ammo_info=function(self)
self._ammo_max_per_clip=99999
self._ammo_remaining_in_clip=99999
self._ammo_total=99999
self._ammo_max=99999
returnself._ammo_max_per_clip,self._ammo_remaining_in_clip,self._ammo_total,self._ammo_max
end
BlackMarketGui.get_weapon_ammo_info=function(self,weapon_id,comparision_data)
return100,100
end
--MoneyandLevel
managers.experience:_set_current_level(1337)
managers.skilltree:_set_points(9999)
managers.money:_add_to_total(9999)
--InfiniteSaw
ifnot_fireSawthen
_fireSaw=SawWeaponBase.fire
end
functionSawWeaponBase:fire(from_pos,direction,dmg_mul,shoot_player,spread_mul,autohit_mul,suppr_mul,target_unit)
_fireSaw(self,from_pos,direction,dmg_mul,shoot_player,spread_mul,autohit_mul,suppr_mul,target_unit)
ifmanagers.player:player_unit()==self._setup.user_unitthen
self.set_ammo(self,1.0)
end
end
--InfiniteCableTies
ifnot_rmSpecialthen
_rmSpecial=PlayerManager.remove_special
end
functionPlayerManager:remove_special(name)end
--InfiniteEquipment
ifnot_rmEquipmentthen
_rmEquipment=PlayerManager.remove_equipment
end
functionPlayerManager:remove_equipment(equipment_id)end
--InfiniteEquipment(NotHost)
functionPlayerManager:remove_equipment_possession(peer_id,equipment)end
--DebugMenu
ifmanagers.menuthen
managers.menu:set_debug_menu_enabled(true)
end
--AllWeaponsUnlocked
localwep_arr={
'new_m4','glock_17','mp9','r870','glock_18c','amcar','m16','olympic','ak74','akm','akmsu','saiga','ak5','aug','g36','p90','new_m14','deagle','new_mp5','colt_1911','mac10','serbu','huntsman','b92fs','new_raging_bull','saw'
}
fori,nameinipairs(wep_arr)do
ifnotmanagers.upgrades:aquired(name)then
managers.upgrades:aquire(name)
end
end
--GuardsandCamera
functionGroupAIStateBase:_clbk_switch_enemies_to_not_cool()end
functionPlayerMovementn_suspicion(observer_unit,status)end
functionGroupAIStateBasen_criminal_suspicion_progress(u_suspect,u_observer,status)end
functionGroupAIStateBase:criminal_spotted(unit)end
functionGroupAIStateBase:report_aggression(unit)end
functionPlayerMovementn_uncovered(enemy_unit)end
functionSecurityCamera:_upd_suspicion(t)end
functionSecurityCamera:_sound_the_alarm(detected_unit)end
functionSecurityCamera:_set_suspicion_sound(suspicion_level)end
functionSecurityCamera:clbk_call_the_police()end
functionCopMovement:anim_clbk_police_called(unit)end
functionCopLogicArrest._upd_enemy_detection(data)end
functionCopLogicArrest._call_the_police(data,my_data,paniced)end
functionCopLogicIdle.on_alert(data,alert_data)end
functionCopLogicBase._get_logic_state_from_reaction(data,reaction)
returnidle
end
functionGroupAIStateBase:sync_event(event_id,blame_id)end
functionGroupAIStateBasen_police_called(called_reason)end
functionGroupAIStateBasen_police_weapons_hot(called_reason)end
functionGroupAIStateBasen_gangster_weapons_hot(called_reason)end
functionGroupAIStateBasen_enemy_weapons_hot(is_delayed_callback)end
functionGroupAIStateBase:_clbk_switch_enemies_to_not_cool()end
--PlayerMods
PlayerStandard._get_walk_headbob=function(self)return0end
PlayerStandard._can_stand=function(self)returntrueend
PlayerManager.remove_equipment=function(self,equipment_id)end
PlayerInventory.remove_selection=function(self,selection_index,instant)end
PlayerManager.selected_equipment_deploy_timer=function(self)return0end
PlayerManager.chk_minion_limit_reached=function(self)returnfalseend
PlayerManager.spread_multiplier=function(self)return0end
PlayerMovement.is_stamina_drained=function(self)returnfalseend
PlayerStandard._can_run_directional=function(self)returntrueend
--SuperJump
PlayerStandard._perform_jump=function(self,jump_vec)
localv=math.UP*470
ifself._runningthen
v=math.UP*2000
end
self._unit:mover():set_velocity(v)
end
--PlayerArmor
PlayerDamage.get_real_armor=function(self)
returnApplication:digest_value(100,false)
end
--UnlockAllMasks
managers.blackmarket:_setup_masks()
文章出自:雷客 文章链接:https://play.leikw.com/gonglue/vn101079.html